intro.gd 374 B

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  1. extends Node2D
  2. class_name Intro
  3. signal finished
  4. @onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
  5. func _process(_delta: float) -> void:
  6. if Input.is_action_just_pressed("ui_cancel"):
  7. done()
  8. func _on_animation_finished():
  9. done()
  10. func start() -> void:
  11. sprite.play("default")
  12. func done() -> void:
  13. Config.show_tutorial = false
  14. Config.save()
  15. finished.emit()