global_input.gd 457 B

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  1. extends Node
  2. var fullscreen = ProjectSettings.get_setting("display/window/size/mode") in [
  3. DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN,
  4. DisplayServer.WINDOW_MODE_FULLSCREEN,
  5. ]
  6. func _input(event: InputEvent):
  7. if event.is_action_pressed("toggle_fullscreen"):
  8. fullscreen = !fullscreen
  9. if fullscreen:
  10. DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
  11. else:
  12. DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)