game.tscn 6.4 KB

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  1. [gd_scene load_steps=13 format=3 uid="uid://c483fkssc36s"]
  2. [ext_resource type="Script" path="res://screens/game.gd" id="1_4dd0q"]
  3. [ext_resource type="Texture2D" uid="uid://ceelbowk0q0rl" path="res://assets/textures/room/Light_Overlay.png" id="2_px5xi"]
  4. [ext_resource type="PackedScene" uid="uid://odwutyui6q5g" path="res://assets/scenes/health_bar.tscn" id="2_x77og"]
  5. [ext_resource type="PackedScene" uid="uid://c27ceu18q8eyr" path="res://assets/scenes/room.tscn" id="3_hm7l7"]
  6. [ext_resource type="PackedScene" uid="uid://ce8cu4romympf" path="res://assets/scenes/transition.tscn" id="4_yc6k4"]
  7. [ext_resource type="LabelSettings" uid="uid://dcy2uk6m62egc" path="res://screens/ui_label_settings.tres" id="5_wbjut"]
  8. [ext_resource type="PackedScene" uid="uid://cbmr1tbvbheda" path="res://assets/scenes/survivor_spot.tscn" id="6_c1csp"]
  9. [ext_resource type="PackedScene" uid="uid://bw0opjv1ewa8b" path="res://assets/scenes/player_spawn_zone.tscn" id="7_k4x0x"]
  10. [ext_resource type="AudioStream" uid="uid://evkshq2p1b3t" path="res://assets/audio/Begin_V2.wav" id="9_eq4qn"]
  11. [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_yhw6y"]
  12. blend_mode = 1
  13. light_mode = 1
  14. [sub_resource type="LabelSettings" id="LabelSettings_hn3kd"]
  15. font_size = 23
  16. outline_size = 3
  17. outline_color = Color(0, 0, 0, 1)
  18. [sub_resource type="RectangleShape2D" id="RectangleShape2D_p2163"]
  19. size = Vector2(472, 288)
  20. [node name="Game" type="Node2D"]
  21. script = ExtResource("1_4dd0q")
  22. [node name="Room" parent="." instance=ExtResource("3_hm7l7")]
  23. [node name="Light-Overlay" type="Sprite2D" parent="."]
  24. visible = false
  25. material = SubResource("CanvasItemMaterial_yhw6y")
  26. position = Vector2(640, 360)
  27. scale = Vector2(0.5, 0.5)
  28. texture = ExtResource("2_px5xi")
  29. [node name="HealthBar" parent="." instance=ExtResource("2_x77og")]
  30. position = Vector2(640, 73)
  31. [node name="Timer" type="Timer" parent="."]
  32. [node name="UI" type="CanvasLayer" parent="."]
  33. layer = 9
  34. [node name="Root" type="Control" parent="UI"]
  35. layout_mode = 3
  36. anchors_preset = 15
  37. anchor_right = 1.0
  38. anchor_bottom = 1.0
  39. grow_horizontal = 2
  40. grow_vertical = 2
  41. mouse_filter = 2
  42. [node name="WaveLabel" type="Label" parent="UI/Root"]
  43. layout_mode = 1
  44. anchors_preset = 2
  45. anchor_top = 1.0
  46. anchor_bottom = 1.0
  47. offset_top = -46.0
  48. offset_right = 224.0
  49. grow_vertical = 0
  50. text = "WAVE: 9999"
  51. label_settings = ExtResource("5_wbjut")
  52. vertical_alignment = 1
  53. [node name="PhaseLabel" type="Label" parent="UI/Root"]
  54. layout_mode = 1
  55. anchors_preset = 7
  56. anchor_left = 0.5
  57. anchor_top = 1.0
  58. anchor_right = 0.5
  59. anchor_bottom = 1.0
  60. offset_left = -123.5
  61. offset_top = -46.0
  62. offset_right = 123.5
  63. grow_horizontal = 2
  64. grow_vertical = 0
  65. text = "PHASE: SETUP"
  66. label_settings = ExtResource("5_wbjut")
  67. horizontal_alignment = 1
  68. vertical_alignment = 1
  69. [node name="NextPhaseButton" type="Button" parent="UI/Root"]
  70. layout_mode = 1
  71. anchors_preset = 3
  72. anchor_left = 1.0
  73. anchor_top = 1.0
  74. anchor_right = 1.0
  75. anchor_bottom = 1.0
  76. offset_left = -103.0
  77. offset_top = -31.0
  78. grow_horizontal = 0
  79. grow_vertical = 0
  80. theme_override_font_sizes/font_size = 34
  81. text = "NEXT PHASE"
  82. [node name="LeftEnemyLabel" type="Label" parent="UI/Root"]
  83. layout_mode = 1
  84. anchors_preset = 4
  85. anchor_top = 0.5
  86. anchor_bottom = 0.5
  87. offset_left = 24.0
  88. offset_top = 50.0
  89. offset_right = 70.0
  90. offset_bottom = 78.0
  91. grow_vertical = 2
  92. text = "9999"
  93. label_settings = SubResource("LabelSettings_hn3kd")
  94. horizontal_alignment = 1
  95. [node name="RightEnemyLabel" type="Label" parent="UI/Root"]
  96. layout_mode = 1
  97. anchors_preset = 4
  98. anchor_top = 0.5
  99. anchor_bottom = 0.5
  100. offset_left = 1206.0
  101. offset_top = 48.0
  102. offset_right = 1258.0
  103. offset_bottom = 80.0
  104. grow_vertical = 2
  105. text = "9999"
  106. label_settings = SubResource("LabelSettings_hn3kd")
  107. horizontal_alignment = 1
  108. [node name="TopEnemyLabel" type="Label" parent="UI/Root"]
  109. layout_mode = 1
  110. anchors_preset = 5
  111. anchor_left = 0.5
  112. anchor_right = 0.5
  113. offset_left = -26.0
  114. offset_top = 190.0
  115. offset_right = 26.0
  116. offset_bottom = 222.0
  117. grow_horizontal = 2
  118. text = "9999"
  119. label_settings = SubResource("LabelSettings_hn3kd")
  120. horizontal_alignment = 1
  121. [node name="Overlay" type="CanvasLayer" parent="."]
  122. layer = 10
  123. visible = false
  124. [node name="Transition" parent="Overlay" instance=ExtResource("4_yc6k4")]
  125. [node name="Base" type="Area2D" parent="." groups=["base"]]
  126. collision_mask = 12
  127. [node name="CollisionShape2D" type="CollisionShape2D" parent="Base"]
  128. position = Vector2(639, 509)
  129. shape = SubResource("RectangleShape2D_p2163")
  130. [node name="PlayerSpawnZone" parent="." instance=ExtResource("7_k4x0x")]
  131. position = Vector2(635, 572)
  132. [node name="EnemySpawns" type="Node2D" parent="."]
  133. [node name="EnemySpawn_Left" type="Marker2D" parent="EnemySpawns" groups=["spawner"]]
  134. position = Vector2(48, 426)
  135. [node name="EnemySpawn_Right" type="Marker2D" parent="EnemySpawns" groups=["spawner"]]
  136. position = Vector2(1234, 424)
  137. [node name="EnemySpawn_Top" type="Marker2D" parent="EnemySpawns" groups=["spawner"]]
  138. position = Vector2(641, 207)
  139. [node name="SurvivorSpots" type="Node2D" parent="."]
  140. [node name="SurvivorSpot" parent="SurvivorSpots" instance=ExtResource("6_c1csp")]
  141. position = Vector2(497, 451)
  142. rotation = -1.5708
  143. [node name="SurvivorSpot7" parent="SurvivorSpots" instance=ExtResource("6_c1csp")]
  144. position = Vector2(575, 451)
  145. [node name="SurvivorSpot8" parent="SurvivorSpots" instance=ExtResource("6_c1csp")]
  146. position = Vector2(637, 451)
  147. [node name="SurvivorSpot9" parent="SurvivorSpots" instance=ExtResource("6_c1csp")]
  148. position = Vector2(701, 451)
  149. [node name="SurvivorSpot2" parent="SurvivorSpots" instance=ExtResource("6_c1csp")]
  150. position = Vector2(497, 511)
  151. rotation = -1.5708
  152. [node name="SurvivorSpot3" parent="SurvivorSpots" instance=ExtResource("6_c1csp")]
  153. position = Vector2(497, 570)
  154. rotation = -1.5708
  155. [node name="SurvivorSpot4" parent="SurvivorSpots" instance=ExtResource("6_c1csp")]
  156. position = Vector2(778, 451)
  157. rotation = 1.5708
  158. [node name="SurvivorSpot5" parent="SurvivorSpots" instance=ExtResource("6_c1csp")]
  159. position = Vector2(778, 511)
  160. rotation = 1.5708
  161. [node name="SurvivorSpot6" parent="SurvivorSpots" instance=ExtResource("6_c1csp")]
  162. position = Vector2(778, 570)
  163. rotation = 1.5708
  164. [node name="Sounds" type="Node" parent="."]
  165. [node name="CombatStartSound" type="AudioStreamPlayer" parent="Sounds"]
  166. stream = ExtResource("9_eq4qn")
  167. [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
  168. [connection signal="pressed" from="UI/Root/NextPhaseButton" to="." method="_on_next_phase_button_pressed"]
  169. [connection signal="area_entered" from="Base" to="." method="_on_base_area_entered"]