player_spawn_zone.gd 1.1 KB

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  1. extends Area2D
  2. @onready var shape: CollisionShape2D = $CollisionShape2D
  3. @onready var markers: Node2D = $Markers
  4. const DEMON_SCENE: PackedScene = preload("res://assets/scenes/demon.tscn")
  5. func _ready():
  6. add_survivor()
  7. add_survivor()
  8. func add_survivor() -> void:
  9. var spot = find_first_free_spot()
  10. if spot == null:
  11. return
  12. var demon = DEMON_SCENE.instantiate()
  13. spot.add_child(demon)
  14. func find_first_free_spot() -> Node2D:
  15. for marker in markers.get_children():
  16. if marker.get_child_count() == 0:
  17. return marker
  18. return null
  19. func is_occupied() -> bool:
  20. return find_first_free_spot() == null
  21. func drop(object: Node2D) -> void:
  22. object.reparent(find_first_free_spot())
  23. func _on_mouse_entered() -> void:
  24. var da = GlobalInput.dragged_object
  25. if da == null:
  26. return
  27. var object_is_survivor = da.is_in_group("survivor")
  28. var spot_is_free = not is_occupied()
  29. var spot_is_not_source = not is_ancestor_of(da)
  30. if object_is_survivor && spot_is_free && spot_is_not_source:
  31. GlobalInput.set_drop_spot(self)
  32. func _on_mouse_exited() -> void:
  33. if GlobalInput.drop_spot == self:
  34. GlobalInput.set_drop_spot(null)