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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="The Last Shift"
- config/description="Survive in an electronics store where AI devices try to remove the Humans."
- run/main_scene="res://screens/main_menu.tscn"
- config/features=PackedStringArray("4.2", "GL Compatibility")
- [autoload]
- GlobalInput="*res://assets/autoload/global_input.gd"
- Config="*res://assets/autoload/config.gd"
- Music="*res://assets/autoload/music.tscn"
- [debug]
- gdscript/warnings/integer_division=0
- [display]
- window/size/viewport_width=1280
- window/size/viewport_height=720
- window/stretch/mode="canvas_items"
- [input]
- toggle_fullscreen={
- "deadzone": 0.5,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
- ]
- }
- toddle_vision={
- "deadzone": 0.5,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":118,"echo":false,"script":null)
- ]
- }
- [layer_names]
- 2d_physics/layer_1="base"
- 2d_physics/layer_2="world"
- 2d_physics/layer_3="foes"
- 2d_physics/layer_4="foe-weapons"
- 2d_physics/layer_5="player-weapons"
- 2d_physics/layer_6="vision"
- 2d_physics/layer_7="drop"
- 2d_physics/layer_8="survivors"
- [rendering]
- renderer/rendering_method="gl_compatibility"
- renderer/rendering_method.mobile="gl_compatibility"
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