extends Control class_name Transition signal game_fully_hidden signal game_fully_visible @onready var label: Label = $Label @onready var animation_player: AnimationPlayer = $AnimationPlayer @export var text: String: set(new_value): label.text = new_value get: return label.text func slide_in(): animation_player.play("slide-in") await animation_player.animation_finished game_fully_hidden.emit() func slide_out(): animation_player.play("slide-out") await animation_player.animation_finished game_fully_visible.emit() func transition(display_text: String = "", callback: Callable = Callable()): text = display_text slide_in() callback.call() await get_tree().create_timer(2).timeout slide_out()