extends Node var fullscreen = ProjectSettings.get_setting("display/window/size/mode") in [ DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN, DisplayServer.WINDOW_MODE_FULLSCREEN, ] func _input(event: InputEvent): if event.is_action_pressed("toggle_fullscreen"): fullscreen = !fullscreen if fullscreen: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)