; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="gdtv-gamejam-2024-last-stand" run/main_scene="res://screens/main_menu.tscn" config/features=PackedStringArray("4.2", "GL Compatibility") [autoload] GlobalInput="*res://assets/autoload/global_input.gd" Config="*res://assets/autoload/config.gd" Music="*res://assets/autoload/music.tscn" [debug] gdscript/warnings/integer_division=0 [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/stretch/mode="canvas_items" [input] toggle_fullscreen={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null) ] } toddle_vision={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":118,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="base" 2d_physics/layer_2="world" 2d_physics/layer_3="foes" 2d_physics/layer_4="foe-weapons" 2d_physics/layer_5="player-weapons" 2d_physics/layer_6="vision" 2d_physics/layer_7="drop" 2d_physics/layer_8="survivors" [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"