[gd_scene load_steps=7 format=3 uid="uid://c483fkssc36s"] [ext_resource type="Script" path="res://screens/game.gd" id="1_4dd0q"] [ext_resource type="Texture2D" uid="uid://djifkreeh0nb4" path="res://assets/textures/game_background.jpg" id="2_qk61j"] [ext_resource type="PackedScene" path="res://assets/scenes/health_bar.tscn" id="2_x77og"] [ext_resource type="Texture2D" uid="uid://r2ph4fobqo17" path="res://assets/textures/Light_Overlay.png" id="3_86s7d"] [ext_resource type="PackedScene" uid="uid://ce8cu4romympf" path="res://assets/scenes/transition.tscn" id="4_yc6k4"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_yhw6y"] blend_mode = 1 light_mode = 1 [node name="Game" type="Node2D"] script = ExtResource("1_4dd0q") [node name="Background" type="Sprite2D" parent="."] z_index = -10 position = Vector2(640, 360) scale = Vector2(0.5, 0.5) texture = ExtResource("2_qk61j") [node name="Light-Overlay" type="Sprite2D" parent="."] material = SubResource("CanvasItemMaterial_yhw6y") position = Vector2(640, 360) scale = Vector2(0.5, 0.5) texture = ExtResource("3_86s7d") [node name="HealthBar" parent="." instance=ExtResource("2_x77og")] position = Vector2(640, 58) [node name="Timer" type="Timer" parent="."] autostart = true [node name="Overlay" type="CanvasLayer" parent="."] layer = 10 [node name="Transition" parent="Overlay" instance=ExtResource("4_yc6k4")] [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]