extends Node2D class_name Intro signal finished @onready var sprite: AnimatedSprite2D = $AnimatedSprite2D func _process(_delta: float) -> void: if Input.is_action_just_pressed("ui_cancel"): done() func _on_animation_finished(): done() func start() -> void: sprite.play("default") func done() -> void: Config.show_tutorial = false Config.save() finished.emit()