; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="The Last Shift"
config/description="Survive in an electronics store where AI devices try to remove the Humans."
run/main_scene="res://screens/main_menu.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")

[autoload]

GlobalInput="*res://assets/autoload/global_input.gd"
Config="*res://assets/autoload/config.gd"
Music="*res://assets/autoload/music.tscn"

[debug]

gdscript/warnings/integer_division=0

[display]

window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"

[input]

toggle_fullscreen={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
toddle_vision={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":118,"echo":false,"script":null)
]
}

[layer_names]

2d_physics/layer_1="base"
2d_physics/layer_2="world"
2d_physics/layer_3="foes"
2d_physics/layer_4="foe-weapons"
2d_physics/layer_5="player-weapons"
2d_physics/layer_6="vision"
2d_physics/layer_7="drop"
2d_physics/layer_8="survivors"

[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"