extends Node2D @onready var health_bar = $HealthBar @onready var transition = $Overlay/Transition var direction = -1 func _ready() -> void: transition.slide_out() func _process(_delta: float) -> void: if Input.is_action_pressed("ui_cancel"): get_tree().change_scene_to_file("res://screens/main_menu.tscn") func _on_timer_timeout(): health_bar.health += direction if health_bar.health == 0 || health_bar.health == health_bar.MAX_HEALTH: direction *= -1