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:sparkles: added temporary game background

Felix Bytow 10 hónapja
szülő
commit
87c73d6e90

BIN
assets/textures/game_background.jpg


+ 34 - 0
assets/textures/game_background.jpg.import

@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://djifkreeh0nb4"
+path="res://.godot/imported/game_background.jpg-a1756e58683dd66cf73724e4dedf1ebf.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/textures/game_background.jpg"
+dest_files=["res://.godot/imported/game_background.jpg-a1756e58683dd66cf73724e4dedf1ebf.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1

+ 9 - 2
screens/game.tscn

@@ -1,13 +1,20 @@
-[gd_scene load_steps=3 format=3 uid="uid://c483fkssc36s"]
+[gd_scene load_steps=4 format=3 uid="uid://c483fkssc36s"]
 
 [ext_resource type="Script" path="res://screens/game.gd" id="1_4dd0q"]
+[ext_resource type="Texture2D" uid="uid://djifkreeh0nb4" path="res://assets/textures/game_background.jpg" id="2_qk61j"]
 [ext_resource type="PackedScene" uid="uid://bnoxyhq2ha6r1" path="res://assets/scenes/health_bar.tscn" id="2_x77og"]
 
 [node name="Game" type="Node2D"]
 script = ExtResource("1_4dd0q")
 
+[node name="Background" type="Sprite2D" parent="."]
+z_index = -10
+position = Vector2(640, 360)
+scale = Vector2(0.5, 0.5)
+texture = ExtResource("2_qk61j")
+
 [node name="HealthBar" parent="." instance=ExtResource("2_x77og")]
-position = Vector2(640, 70)
+position = Vector2(640, 63)
 
 [node name="Timer" type="Timer" parent="."]
 autostart = true