|  | @@ -1,7 +1,12 @@
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				|  |  |  extends Control
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				|  |  |  
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				|  |  | +@onready var leaderboard_button = $Buttons/Leaderboard
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				|  |  | +@onready var quit_button = $Buttons/Quit
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				|  |  | +
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				|  |  |  func _ready():
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				|  |  | -	$Buttons/Leaderboard.disabled = not Leaderboard.exists()
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				|  |  | +	leaderboard_button.disabled = not Leaderboard.exists()
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				|  |  | +	if OS.get_name() not in ["Windows", "macOS", "Linux"]:
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				|  |  | +		quit_button.visible = false
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				|  |  |  
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				|  |  |  func _on_new_game_pressed():
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				|  |  |  	pass # Replace with function body.
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				|  | @@ -9,6 +14,5 @@ func _on_new_game_pressed():
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				|  |  |  func _on_quit_pressed():
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				|  |  |  	get_tree().quit()
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				|  |  |  
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				|  |  | -
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				|  |  |  func _on_settings_pressed():
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				|  |  |  	get_tree().change_scene_to_file("res://screens/settings_menu.tscn")
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